Thursday 9 December 2021

CAUGHT in a DART TRAP!



John proceeds to descend the stairs in the tomb of the first emperor and stands in awe of the vastness of the chamber.

On entering, John is told that he has searched the tomb and to report back to the elderly Sim.  However, John decides to search further before returning to report on what he has found.

A pushable statue stands at one end of the room and a locked door is visible at the end of a small corridor.  Two treasure chests lie in the middle.  Hopefully John can retrieve a key to the locked door from one of these.

The player (yes, me!) looks around for traps but doesn't find any.  Now, when looking for traps, it is advisable to move your cursor over the ground very slowly in order for the cursor to recognise any traps that may be there by turning the cursor into a little star.  If you go too quickly, traps can be missed.  Unfortunately in this case, the player moved a little too quickly.



John proceeds to walk towards the first treasure chest but unfortunately gets caught in a dart trap!  This puts him to sleep for a while but doesn't harm him any way.  This is very fortunate for John as if you have ever played The Sims 4 Jungle Adventures, traps like these can poison your Sim and having been given just a few hours for it to get worse, you must purchase an antidote via computer otherwise your Sim will die.  This antidote costs 1,000 simoleons so unless you are rich...

After awakening, John looks (very slowly) to see if there are any other traps of which he finds three more.  He then opens the treasure chests one by one, to see what treasure he can find.  Unfortunately, the key to the locked door isn't inside either of these treasure chests but he does find an artefact and some ancient coins.

John then pushes the statue on to the floor plate behind it and a staircase opens up to a room below on the other side of the chamber.  John proceeds to go down the stairs and enters a corridor which contains two floor plates that he can stand on.  Each of these plates opens up another staircase to the first room where he finds more ancient coins and disarms the dart traps.



As John can do no more until he obtains a key to the locked door, he reports in to the elder Sim who is most pleased with John and gives him a key to the First Emperors Secret Rooms, the key to the locked door!  However, there is a snag.  The key will not work unless it has been blessed with an incantation.  John needs to speak with Ho Sung Kim who will bless the key and then return to the elder Sim for more Simoleons and further instructions.

After completing this part of the adventure, John is told by the elder Sim to re-enter the Tomb of the First Emperor to retrieve an ancient spear.

- Minicart (Jules)



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