Showing posts with label the sims 3. Show all posts
Showing posts with label the sims 3. Show all posts

Tuesday, 30 September 2014

Satisfying My Craving...

What I am very disappointed about with The Sims 4 is the fact that there are no toddlers in the game.

One of the many differences between the original The Sims and The Sims 2 was that our Sims would grow from babies to toddlers to children then teens and adults through to elders and die of old age, as this picture shows:





This was something that we didn't have in the original The Sims and was I think, the main selling point for the second generation of The Sims franchise.

This feature of the game continued on in The Sims 3 with the addition of the young adult life stage added into the base game, whereas with The Sims 2, we gained this particular life stage with the first Expansion Pack, University.

From what I have read on the internet however, the fact that toddlers were not added to The Sims 4 have left some Simmers happy of the situation as they didn't like the toddler life stage and others, like myself, unhappy because of the deletion of something that we have been so used to over the last ten years.

Having toddlers in the game means two things for me - playing with families and custom content. As I like to play families and create toddler clothes, the deletion of the toddler life stage was a double whammy.

Of course, the non addition (or should I say, the deletion) of toddlers in TS4 not only creates a void in the lifespans but also the loss of interactions such as teaching to walk, talk and potty train. In addition, we have less custom content in the way of toddler clothing, toys, cribs and baby changing stations to name just a few.

It would be nice to think that EA/Maxis will put back what they have taken from us in a future Stuff or Expansion Pack or even a free patch together with the option to age up the toddlers after a few hours or a couple of days, for those who do not wish to have them in their game.

Meanwhile, my craving for creating custom clothing for toddlers has taken it's hold and so I spent some time over the weekend making Polar Bear themed pyjamas for toddler boys for The Sims 3.

I also decided to make a video to 'showcase' the outfit and so that you can see what it looks like in CAS:






And here is the image:





These toddler pyjamas are available for download over at The Sims Resource if you are still playing The Sims 3 and would like them for your game. Click on the link below to be taken to the download page:


I hope you like these pyjamas for toddler boys and I really do appreciate any feedback, good or bad!

Take care and have a great day!

~ Minicart (Jules)


Tuesday, 23 September 2014

Neglecting, Procrastinating and Blowing Up Computers

Oh, here I go again, neglecting my blog for nearly a year.  Well actually, it's been nearly 10 months....

Lots of things have been going on during these few months; my computer blew up, I've been unwell and of course we have the release of The Sims 4 which has kept me busy making new stuffs and of course, playing.

There's also the YouTube channel which has also been keeping me busy, with The Evil Witch of Dragon Valley, The Davenports and Custom Content for The Sims 4 videos.  The Barrington-Smythe Legacy is no more it seems, since my computer blew up. 

However, having received The Sims 2 Ultimate Collection for free from Origin (it was up for grabs a few weeks ago), I think I may start afresh.

Even though I played the original The Sims, The Sims 2 is still my favourite out of the first 3.  Of course, we also have all the expansion and stuff packs for TS2 which makes the game even more awesome.

Having said that, The Sims 4 is awesome too, (apart from a couple of things which I am unhappy about such as no toddlers, no family tree, no change of name after marriage, to name but a few).  I love the fact that the dating scenario is back from TS2 (as per my previous post of January this year).  I'm sure TS4 will get more awesome once we have expansion packs and stuff packs and hopefully weather, pets, holidays, open restaurants, etc.


I'm actually really looking forward to seeing what EP's and SP's EA/Maxis come up with for this Simlish sequel.  Hopefully the old favourites as well as some new ones.  I'm also curious for more information on 'The Sims 4 Premium' service as briefly seen in The Sims 4 Gameplay Walkthrough Official Trailer in July and which you can read about on Gamespot if you haven't already read/heard about it.

I know a lot of people say that TS4 has cartoonish graphics but I love the graphics in this game and the fact that I have more control over my sims than I did in TS3, much like in TS2, which is probably one of the reasons I love it.

Feel free to check out my first look at The Sims 4:



I'll try not to leave it for another 10 months before I post on here again....

~ Minicart (Jules)

Wednesday, 1 January 2014

The Sims 2 Dating Scenario

If you've never played The Sims 2, you won't know what the dating scenario is, which is a really cool feature of the game that we unfortunately don't have in The Sims 3.

There are in fact lots of things we had in 2 that we don't have in 3 and I think this is mainly due to the routing problems.  Although many people complained about the loading screens in TS2 (myself included), I really don't see it is a problem anymore as the gameplay tends to override this, in my opinion.  I would therefore rather have a 'closed' world as opposed to an open one if we get better gameplay.  Maybe all this will change when TS4 comes out, seeing that Maxis is back in the frame.  To be fair though, the gardening, cooking and fishing skills in TS3 I think are a lot better than in TS2.

So the next instalment of The Barrington-Smythe Legacy has Charles and Victoria on their first date.  Do they have a dream date or is it a complete flop?  Watch the video below to find out!



Thanks for watching and I wish you all a very happy, healthy and prosperous New Year!

Cheers!

~Minicart

Friday, 13 December 2013

The Sims 3 Roaring Heights Review

Ever since I played The Sims 2, I have been wanting to create videos.  I had no idea what to do, where to start or what equipment I needed.

I would watch other people's videos, together with tutorials but never really found the time or the confidence to give it a go myself, until now.

Last week I decided to purchase screen recording software and a cheap microphone and just give it a shot to see what I could come up with.  I started a Let's Play over at YouTube created with The Sims 2 entitled The Barrington-Smythe Legacy and I'm really enjoying myself.  I didn't realise however, the amount of work needed to put into a Let's Play.  I just thought I would only need to play the game for 15 or 20 minutes and upload it - boy, was I wrong!

My screen recording software, although recognising my microphone, mutes it and so I have to play the game first and then record the audio afterwards.  This means editing the movie then playing it back to record the audio, popping the audio into the movie, all the while trying to make everything fit by cutting and editing.  Then it's a case of saving the movie (rendering) which can take up to 30 minutes, watching it again to make sure everything is okay on the final file and then uploading to YouTube, which takes another couple of hours.

Even though it takes a while to do, I'm having so much fun doing it and today I recorded my very first review for a new world from The Sims 3 Store which was released yesterday, Roaring Heights.

Although the picture is a little 'choppy' and 'laggy' at times, I am still a beginner and I'm quite pleased with how it turned out.  They say practice makes perfect so as time goes on, I can only hope that I'll get better!

One thing that certainly helped me with the 'panning' in-game was Chrillsims3 video tutorial on how to use the camera within The Sims 3 game.

Here is Chrills video:



And here is my first review:



All I can say is that if I can do it, anyone can!

I hope you like it and I would appreciate any constructive criticism/advice that you want to give to me!

Cheers!

~Minicart

Friday, 21 June 2013

Game Update for TS3 Island Paradise

I decided to take a break from creating and have a play with what we were given with the new game update.  If I remember correctly, we were told in the recent live broadcast that with this update we could build out to sea.  So anyway, I'm not a builder but I wanted to see what I could do in Barnacle Bay.  I chose Barnacle Bay for the simple reason that Simmers in North America will get this town free if they pre-order Island Paradise, so I thought that would be a good place to test this out.


Building Into the Sea

First of all, please excuse the quality of some of these images as they came out quite dark and I had to lighten them up in Photoshop.  Tip: Click on the images to make them bigger!

Here's an image of one of the beaches at Barnacle Bay that I decided to build on:




As you can see from this image, you can place a lot that goes from the beach and out to sea:




Here are the images once I had placed the foundation:





As I am not a builder (yep, I know I said it before but I really must stress that fact), I used some of the blueprints just to show what a house looks like on the lot:





I wanted to pop a swimming pool and a hot tub on the 'deck' foundation but it wouldn't let me....


Swimming Pool Blueprints


Whilst in the blueprint section of build mode, I noticed that under the miscellaneous tab, there are 24 blueprints for swimming pools that I don't remember seeing before:




I think that these are really cool features that we've been given with the update as this will allow you to start building your Sim's dream home in readiness for the release of Island Paradise.


Moving to a New Town


Just after I had updated my game, I had to enter it to take some photo's of my teen Sim in her new Cow pyjamas for TSR.  Once the lot had loaded, I had a pop-up which gave me the option of moving my family to a new town.  I didn't want to do this as this was just my 'model' family for clothing so whilst in Barnacle Bay, I decided to choose a random home to see if I got the same message.  Well, I didn't, probably because I hadn't played her before so I decided to look at the options on her phone.

As you can see from the image below, under the 'Real Estate and Travel Services' you get the option to 'Purchase an Additional Home':




So I clicked on that which gave me this:




As you can see from the above image, you can actually move to a new town from your phone but this requires a 20,000 Simoleon deposit which is refunded to you once you get there.  So I gave my Sim 50,000 and upon clicking the New Town option, I was presented with this screen:




From here, you can choose which town you would like your Sim to move to.

At this point I was wondering if your Sim would be able to keep in touch with friends and family 'back home', just like we can when travelling to Uni or on a World Adventure but, alas no:




As the next screen suggests, it's a good idea to save your game just in case you want to go back to where you left off if you don't want to carry on playing with your Sim in a new town:




I didn't find anything else, however this is a great update in readiness for Island Paradise, especially if you love to build stuff, either for yourself or to share within the community.

I hope the above was helpful if you haven't had a chance to look yourself or are still awaiting the update.

Cheers!

~Minicart

Tuesday, 18 June 2013

News for The Sims 4

I just finished watching the Live Broadcast over on YouTube.  Island Paradise looks absolutely amaaaazzzzing and I cannot wait until it's released here in the UK on Friday 28th June (yep, we have to wait a little longer than our cousins across the pond).

As there will be quite a few posts and videos about the upcoming EP, I wanted to get straight into talking about the news we had for The Sims 4.




Today we met Albert Truong (above left), concept artist for TS4 who is really wacky and crazy and I love him.  Up until now, we have only seen the 'eyes' image together with the TS4 text:



Albert was extremely excited to show us his concept art for a Sims 4 character of which he was very proud:





Now, you do have to remember that this is 'concept' art which, according to the Wikipedia, is "a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood...."  However, this art looks to me very much like the character portrayed in the supposed leaked Sims 4 video of Build #22H a few months ago which most believe is fake.  Let's take another look:





And here are the images together for comparison:




We're not going to hear any more news for The Sims 4 until July 9th at the next live broadcast.  The big good news is that at Gamescom on August 20th, the Sims team will be revealing an official trailer and more stuff.  Really excited for that one!

Let me know what you guys think; does the image from the supposed leaked trailer look like the concept art to you?

Cheers and Happy Simmin'!

~Minicart

Saturday, 15 June 2013

Lack of Blogging and The Sims 4

There's been a serious lack of blogging on this site and I really must learn to do better.  I couldn't believe that it's been 8 months since I made a post.....

Alot has happened over the past few months within the Sims community with the announcement of the upcoming Island Paradise EP and also the Time Travel EP to be released later this year.  The biggest announcement is of course, The Sims 4, due to be released some time in 2014.

There was much speculation of this new Sims game mostly due to the fact that the domain TheSims4.com was purchased by EA some time ago and supposed concept images being posted on the website of an ex EA employee.

The announcement of The Sims 4 may have come too soon for some as I'm sure there are those who have lost interest in The Sims 3 and will be patiently awaiting the release of The Sims 4 before purchasing any other The Sims games.  However, if you are a die-hard Sims fan like myself, you will be wanting anything and everything that EA release regarding The Sims franchise.

I'm a little sad that we never got a Vacation EP for The Sims 3.  Although Island Paradise looks a little vacationy (vacationy?), it isn't a sub-hood like World Adventures or the vacation EP's we had for 1 and 2. I personally would have liked to have been able to take my Sims on a vaction to Island Paradise from Sunset Valley, much like we can go from the neighbourhood to one of the World Adventure worlds or to University.

Since the announcement of The Sims 4, I reinstalled The Sims 2 and started playing again (hence the lack of posts :-)).  I must admit that I feel the gameplay of The Sims 2 is so much better than 3.  Don't get me wrong - there are a lot of things in The Sims 3 that I love, such as the fishing skill, cooking and gardening and all the related books that go with it.  Learning all those recipes and what you need  to catch certain fish is great gameplay in my opinion and should be taken across to The Sims 4.  However, there are many more things that were in The Sims 2 that I missed in 3 such as open restaurants, babies with limbs, slower eating, dating and outing scenario's, creating a group on your phone to invite out (as opposed to being automatically grouped up in The Sims 3 which I really dislike), and many other things such as the Wobbly Wabbit Head Charisma bunny for toddlers. 





The open world and graphics of The Sims 3 is a lot better than what we had in 2; loading screens were a bit of a bind.  However, since re-installing the game on a faster computer than I had before, the loading screens only take a few seconds.  It is much better though to be able to just leave your house and go to the park in an open world, without having to watch a boring loading screen.

Here is a list of all the things I miss from The Sims 2 together with stuff from 3 that I would love to see in 4, plus a couple of ideas, (which I originally posted over on the official site):


  • Wobbly Wabbit Head Charisma bunny for toddlers;
  • DIY channel on TV for handiness skill;
  • Babies and cars like in TS2;
  • Cleaning skill back;
  • Fears and memory system back;
  • Comfort and environment needs back;
  • Group system/scenario back - fed up of my sims being grouped up or put in a date when I don't want them to;
  • Date system/scenario back;
  • Pottery wheel/sewing machine for creativity;
  • LOVE the science stuff in TS3 UL;
  • Keep the gardening/cooking/fishing like we have in TS3 - put greenhouses in the base game;
  • Bring back gardeners;
  • Bring back the tools that we were given at around level 4 of each career in TS2 - i.e. cleaning gun for Law Enforcement, Indoor Golf for Business, Running Track thing for Military, Operation Dummy for Medical, Podium for Political, Chocolate maker for Culinary, Cow Plant for Science, etc;
  • Bring back gold/platinum aspiration levels so that as in TS2 certain items can be 'purchased' with lifetime points such as the baby milk and the money maker machine.  These could only be used when the sim was 'gold' or higher.  Once a lifetime wish is accomplished then the sim should be platinum and stay platinum as in TS2;
  • Open restaurants;
  • Slower eating/chatting at the table etc as in TS2;
  • A weight thingy like we had in TS2 - if a sim eats too much they put on weight and have to exercise, again like we had in TS2;
  • Need to purchase food from the store or have it delivered as opposed to it magically appearing in the fridge;
  • Need to purchase clothing instead of having everything available in CAS;


Bernards Botanical Dining from The Sims 2:



 

In addition, I loved the music from The Sims 1 and 2 and I remember that we had The Sims 1 music in 2 on the stereo entitled 'Shopping'.  I also love the idea of having famous people singing their hits in Simlish as we have in The Sims 3.  I'm assuming that with the Sims 4 we will get new music but I would love to see the music from all the other games incorporated into 4.

I'm sure there are a lot of other things that Simmers remember and would like to see in The Sims 4 and also have their own new ideas for the game.

On the other side of the spectrum, I have noticed there are a few people who state that they will continue with The Sims 3 as they 'don't want to start a new game all over again' and stating that 'this is just a money-making racket for EA to re-do all the old expansion packs'.  I have to disagree with this and James from The Sim Supply explained why brilliantly in a video he posted on YouTube:







I, for one, am really looking forward to The Sims 4. Getting more information and seeing some screenshots (and a trailer) is something I and many others are really excited for.  Remember guys, Tuesday June 18th is coming up for apparently more information on The Sims 4 so I'm really looking forward to that.

Well, that's about it for now; will try and keep up to date with posts in future (I think I may have said that before)......

Cheers and Happy Simmin'!

~ Minicart

Monday, 22 October 2012

The Grim Reaper and the 'Neat' Trait

My Sim decided to have a party to further his charisma skills.  Regardless of the fact that he turned in early and had a guest croak through lack of food, the party turned out 'epic', possibly due to his 'legendary host' reward.

I watched the Grim Reaper as he 'took' this unlucky and stupid Sim (I say stupid because there was a buffet table full of food so his demise was totally unnecessary), and then the Reaper done something that I've not seen before.  He picked up 'yesterdays' newspaper and placed it in the trash.  He then decided to make the bed:


And proceeded to clean out the toilet:


However, the toilet blocked and he then disappeared.  Typical!

My conclusion to this is that the Grim Reaper probably has the neat trait.   Either that, or he just has a sense of humour.  Unfortunately, he hasn't been back since so my Sim hasn't had a chance to chat with him to find out.

Has this ever happened to you?  Please comment below if you have a similar story!

Cheers!

~Minicart :-)

Saturday, 13 October 2012

Autumn Sweaters for Girls

My Autumn Sweater for Girls was published yesterday over at The Sims Resource:


Again, I had great fun creating these, placing a wool effect on the multiplier first.  I then designed the images in Photoshop and placed a carpet effect overlay on them to make them look softer.  I created the ribbons for the balloons with the action script that I purchased from Atomic Cupcake:


I then placed the images on the clothing as an overlay which of course means that these images are non-recolourable.

If you would like this item in your game, you may download from the link below:

Download Autumn Sweater for Girls!

Cheers!

~Minicart :-)

Saturday, 6 October 2012

Creating for The Sims 3

I have been asked by a few people how I create my clothing for The Sims 3 and I always point them in the direction of Ekinege's fantastic tutorial over at The Sims Resource.  Although I used other tutorials when I first started and which got me on the road to custom creation, as soon as Ekinege's tutorial was released, I learned a little more about what each file does.  Her tutorial is a more in depth one but still easy to follow.

If you ever created anything for The Sims 2, you will soon realise that creating for The Sims 3 is very different.  For example, custom creation for The Sims 2 meant that the design as well as the colours and textures were placed directly on one file and any variations would have to be created as a seperate item.  Now that we have CAS (Create a Sim), the file needs to be greyscale or colourless with seperate colour 'channels' to enable the user to change the colour and/or texture of the item themselves in game.  All of this may sound a little daunting but it is in fact quite simple.

Multiplier File

The 'multiplier' file is where you place your design.  For example, add a belt to a dress and for more involved creating, change the neckline, change the sleeves from long to short or vice versa as in the images below:



The 'alpha' layer in the channel of your multiplier determines where your design goes.  The white part shows your design where the black part blocks it out.  For example, I created this two piece swimsuit from the swimsuit for girls:



The original multiplier looks like this, with the alpha layer being completely white to show the one piece swimsuit:



Here are my changes to create a two piece swimsuit:



The 'white' part determines how much of your design shows through, so if it's black, it doesn't show through at all.  Had I made the white part of the swimsuit grey, the swimsuit would have been see-through which is something you can implement on adult clothing such as this top from Juttaponath:


The see through part on the top has been made with that part of the alpha layer being grey.

Mask File

The 'mask' file determines where the colour channels go on your creation.  Usually there are three channels or colours however, you can just use one or two.  Red is the first colour, yellow is second and purple third but please be aware that these are not the actual colours your item will be; these colours are used to basically tell CAS which of your chosen colours go where on the item.  So for example, if you have a blue t-shirt with a green neckline and white sleeves, you would create the mask with red for the t-shirt, yellow for the neckline and purple on the sleeves. 

Once in CAS, the item will show three colours on the specific parts you have chosen, enabling the user to change these colours and/or textures to their liking.  You can even create a pattern on the mask.  Here is an example of a mask file which again is taken from my Strawberry Swim for Girls:


Normal File

The 'normal' file is basically the bump map.  I remember using the bump map in The Sims 2 to make the pattern and texture stand out more as in the image below:


To achieve this effect, I placed a copy of the design on top of the bump map which is something that you cannot do with Sims 3 creating. 

For Sims 3 custom content, this 'normal' map does the same job by making things 'stand out' and basically highlighting details such as making a belt buckle look as though it is raised.

Clothing Specular File

The 'clothing specular' file is great for highlighting parts of your creation that you want to remain shiny, such as the belt in Ekinege's tutorial here:


Otherwise this file is basically very dark or even black.  If the file is too light, your whole creation will be very shiny.

Overlay File

The 'overlay' file is great for adding little extra's to your design, such as buttons or even an image or non-recolourable pattern.  I tend to use this file on all of my creations and I prefer to use this for placing an image on the item instead of using the 'logo' file as I find that I get a better result with the 'overlay' file.

Any images that you place on the overlay file cannot be recoloured in game by the user which means that you can make your design more unique.  If you are going to create three variations of your item however, you will need to have three different overlay files - one for each variation.

Here is an example of an overlay file together with the alpha that I created for one variation of my Smart and Casual Outfit:


I would recommend that you use TSR Workshop for creating custom content as it is extremely easy to use and also download and follow Ekinege's tutorial to get a great result.

You will of course need a paint program such as Photoshop or Paint Shop Pro however, if you don't already have a paint program, there are some free ones on the web such as Gimp which you can use for creating custom content for The Sims 3.

Here are the links to the free downloads for you:

Ekinege's Tutorial

TSR Workshop

Gimp Paint Program

If you have ever wanted to have a go at creating custom content for The Sims 3, I hope the above will help you understand the process more and get you started on the road to becoming a Sims 3 custom content artist.

If you have any questions, please comment in the section below or if this post has helped you, feel free to 'tweet' it or click the 'like' button! :-)

Cheers!

~Minicart:-)

Friday, 5 October 2012

Deer and Owl Pyjamas

My Deer and Owl pyjamas for girls has been published today over at The Sims Resource.

I created both the deer and owl in Photoshop with shapes and the pen tool and added some 'noise' to the flattened images, just to give a nice effect:


I then created a pattern by hand with these images, adding trees, flowers and butterflies, again using the shape tool in Photoshop.  I used Immajer's Simlish font on one of the pyjama tops, adding a warp to the text.

Here's the finished product:


Again, I had great fun creating this and was very pleased with the end result.

If you would like this item in your game, you may download via the link below:

DOWNLOAD HERE

Cheers!

~Minicart :-)

Thursday, 4 October 2012

The Emperor's New Clothes

There's an old short story written for children by Hans Christian Anderson entitled The Emperor's New Clothes.  The story tells of two weavers who promise the Emperor a suit of new clothes that is invisible to the lower classes and stupid people, or so the Emperor is told.  However, when the Emperor parades himself in front of his people with his new 'clothes', a child shouts out "but he isn't wearing anything at all!"

You may wonder what this has to do with Sims stuff; well, since I installed Showtime, the career outfits don't seem to work.

My Sims get out of the shower and change into their Emperor's new clothes outfit - check this out:



The Sim doesn't seem to have a care in the world - they believe they are wearing clothes but then so does everyone else and so does the game because there are no sensors.  There is a way around this however.....

If you experience this problem, take your Sim to a dresser and 'plan outfit'.  This will take you to CAS where you can create a second career outfit that your Sim will wear instead.  The small problem with this is that when your Sim is promoted, they will carry on wearing the second outfit that you created for them so you will need to go back into CAS via the dresser to change it again.  I have found that once the Sim reaches the top of their careers, the first outfit (which originally didn't show) will work and won't show your Sim as being nude.

I'm sure this must be a Showtime glitch as it never happened before in my game.

Have you experienced this problem?  If so, please comment below!

Cheers!

~Minicart :-)

Tuesday, 2 October 2012

Penguin Sleepwear

My Penguin Sleepwear for Toddler Boys has today been published over at The Sims Resource.


I created the penguin in photoshop with shapes, placing the letter 'x' on the scarf as a pattern.  I then added some snowflakes to finish off the design:



The penguin pattern was created by hand and I used this and the penguin motif as an overlay to the sleepwear which means that the actual image and pattern of the penguin cannot be recoloured.

Here is the finished item:



I had great fun creating this and was quite pleased with the way it turned out.

You can download my Penguin Sleepwear for toddler boys here.

Cheers!

~Minicart :-)

Saturday, 29 September 2012

Little Sweetie Toddler Dress and More!

It's been a while since I updated this blog and I've created a few things since then so here are the pics:



All of the above can be found on my site at The Sims Resource.

Today I have had my Little Sweetie dress for toddlers published:


You can download this from the link below:

Download Little Sweetie dress for toddlers here.

I will try and make sure to update more frequently in future! :-)

I hope you enjoy the above creations - happy Simming!

~Minicart


Thursday, 12 July 2012

Keeping Fit!

My new Keeping Fit! athletic outfit for girls is now available for download over at The Sims Resource!



This outfit has three recolourable parts and comes in three variations.  I created the images for the t-shirts in Photoshop with shapes and added them as an overlay, which of course means that they are not recolourable.

I hope you enjoy this set just as much as I enjoyed making it.

You may download via the link below:

Download Here!

Cheers and Happy Simming!

~Minicart :-)