Saturday, 13 October 2012

Autumn Sweaters for Girls

My Autumn Sweater for Girls was published yesterday over at The Sims Resource:


Again, I had great fun creating these, placing a wool effect on the multiplier first.  I then designed the images in Photoshop and placed a carpet effect overlay on them to make them look softer.  I created the ribbons for the balloons with the action script that I purchased from Atomic Cupcake:


I then placed the images on the clothing as an overlay which of course means that these images are non-recolourable.

If you would like this item in your game, you may download from the link below:

Download Autumn Sweater for Girls!

Cheers!

~Minicart :-)

Wednesday, 10 October 2012

The Sims 3 University??

I just finished watching the replay of The Sims 3 Seasons - Maxis Live Chat over on Origin as I unfortunately missed the live chat yesterday.

Just like a lot of other people, my first taste of The Sims was playing Sim City.  I remember playing this with my son on his Sega Mega Drive, I believe.  We had great fun building the city and watching the disasters as they struck.  When Maxis announced the new Sim City, I was very interested in how this would look, seeing as that computer graphics have come a long way since the original.  What did worry me was the feature of playing with others within the game.  I prefer to play alone, especially with my Sims.  However, when I heard on this chat that you have a choice of playing either with others or alone, seeing the gameplay and graphics, I'm now hooked, to say the least!

The Sims 3 Seasons looks fantastic in Moonlight Falls and now our Sims get to Woo-Hoo in leaf piles.....

Curtis done an awesome job asking questions on our behalf and I'm really looking forward to seeing his next video telling us about his trip.

Ryan Vaughan announced the new Sims magazine which unfortunately is only available on iPod and Android tablets so if you, like me, don't have these, you won't be able to get the magazine.  I for one would love to see a 'real' magazine that you can purchase off the shelf in stores.  I would certainly subscribe to that!

If you've seen this chat, you will have noticed that three 'guru's came on towards the end dressed in 70's, 80's and 90's clothes, giving the game away about the next stuff pack which is, yep, 70's, 80's and 90's clothing.  This is great news for us creators because it looks like there may be a few new meshes in there somewhere. There will also be lots of new hairstyles and clothing too.

After the announcement of the stuff pack by Sarah, Ryan recapped on the chat and then something weird happened.  Two people came on stage, one dressed in a cap and gown and the other dressed as some type of animal.  Ryan then told Lucy that maybe those guys belong back in University......

WHAT!!! UNIVERSITY!!!!!

I thought, OMG!!  Is this a hint of the next EP????

So I popped over to The Sims 3 website and found this:

The Sims 3 University

Okay, okay, it's just a 404 page but the page IS there.

I hope so - I just LOVED Uni for The Sims 2!!

Let me know what you guys think - just place your comments in the section below!

Cheers!

~Minicart :-)

Create a Seamless Tile Pattern in Photoshop

To create a pattern for The Sims 3, we were given CAP (Create A Pattern) which contained images that we could use.  Here is a great example of patterns made with CAP from All About Style:


However, you can only make so many patterns with the same images and although you can import images into CAP, I found that it didn't really give a good result.  I soon realised that TSR Workshop's pattern feature for me was the best way to make patterns for the game.

Creating patterns for The Sims 3 means that the user can change the colour of them in game to suit their own needs and also apply them to not just clothing but also furniture, wallpaper and curtains etc.

On many of my toddlers and childrens clothing items for The Sims 3, especially the sleepwear, I like to create a pattern with the image I create in Photoshop.  The way I do it is unconventional and does not contain the channels needed to change the colours or apply the pattern to other items and therefore they are non-recolourable.  However, as I use my pattern as an overlay, I don't need to create them the 'right' way.

For example, my Rainbow Sleepwear for Toddler Girls had a little rainbow on two of the variations with a rainbow pattern on one half of one variation and a rainbow pattern on the whole of another variation:

This creates an item of clothing which is more unique as the pattern is not seen as a pattern in game as such and therefore cannot be used for other items.

Whether you create a 'proper' pattern which has channels to enable the user to change the colour and use it on whatever item they wish, or whether you create a pattern as I do, for an overlay on an item of clothing, you will need to seamless tile by hand in Photoshop, or whatever paint program you are using.

If you've never done this before, it may seem a little daunting but it is very easy to do and much easier than creating a seamless tile with 'channels'.  To create a pattern with 'channels' you need to keep the colours seperate and usually you only get to have 3 or 4 channels or colours.  By creating a seamless tiled pattern with an image for use as an overlay, you can have as many colours as you want as no channels are involved.

First of all, I use a template which was basically a screenshot from CAP:

The pink square in the middle is where I design my pattern (256 x 256 pixels) - any image that overlaps the pink square will need to be cut.  I use my rulers along the top, bottom and sides to define the area.  The white area is basically my working space.

Once you have the image that you want to pattern, place this on your template and then duplicate the layer so you don't mess up the original.  For the purpose of this post, I will be using the rainbow image I created in Photoshop for the toddler sleepwear:

Take this duplicated image and place this somewhere on the pink square:

Then duplicate the original image again and use this somewhere else on your pattern:

As you can see, I turn the image so as to make it a little more interesting.

Now comes the more involved bit :-)

Duplicate the original image again and place this on the pink square but overlap it into the white area:

Using your rectangular marquee tool, cut off the excess (this is where the rulers come in handy):

Then paste the part of the image you have cut and line this up back together again:

Using your arrow cursor on the keyboard, bring that part of the image down so that it rests on the bottom of the pink square:

I tend to group these two pieces together so that I know that image has been cut.

Keep doing this by duplicating the original image and overlapping it onto the white area, (top, bottom and sides) cutting and matching up.  You will then end up with something like this:

Once you have your design, hide the original image and the background and go to image > trim. You will be left with a square of 256 x 256 pixels.  You can then go to edit > define pattern and you will have your pattern in Photoshop that you can use.  Test out the pattern by creating a large square about 3000 x 3000 pixels and create a new layer with your pattern.  Your pattern should seamlessly tile.  If it doesn't, you will have to go back to your original file and tweak.

Once your pattern tiles seamlessly and you are happy with the result, you can go ahead and make your overlay file.  I use my multiplier and/or mask file as a guide.

If you have any questions or comments, please use the comment section below and if you liked this post, please consider hitting the 'like' button below and/or click the 'tweet' button!

Cheers!

~Minicart :-)