When The Sims 2 Freetime was released, we were given the One Man's Junk Car that Sims could build from scratch. This was a hobby item which allowed Sims to gain the mechanical skill.
The Sim had to work on the car engine and body parts and in the end gained a totally usable car which the Sim could take to have a car alarm installed.
It took a long time to build the car and sometimes whilst working on the engine, the car would backfire and set off black smoke at the Sim. It was well worth it in the end though, to have a totally usable car to get around in.
This car was reintroduced in The Sims 3 Roaring Heights pack which was only available from The Sims 3 Store, albeit it looked a lot different.
This video takes you through a Sim building the One Man's Junk Car in The Sims 2 and as it took a long time for him to build it, I have edited it through. However, you can see that he worked on it through day and night and the seasons!
At the Resolute Fist Retreat in China, John is on a search for the Ancient Writings of Qin Shan Hu. He has been given a keystone which unlocks a door in the depths of the retreat and is faced with a large room containing stone statues and yet another locked door. There is however another door which is unlocked so John proceeds to venture through this one first which leads him into a corridor with many doors which, one by one, he enters into.
After finding a secret door and taking what treasure he could find, he decides to advance further into the depths of the Retreat by entering the other, previously locked, doorway and descending the stairs.
John is now faced with a dive well and three more doors, each with a plaque which contains a helpful message. John decides to take the middle door.
Now, as a player, you can place your cursor over things that, if there are secret doors or traps, will give you a little starry thing to let you know that something is there. This room contained many traps but only on the dark tiles of the floor, not the lighter coloured ones. However, John doesn't know where these traps are and I, as the player, didn't want him walking into them so I decided to let him inspect them one by one, just so that he knows not to walk into them, after all, they were fire traps and could kill him.
Well, there was an easier way. I could have just guided John over the lighter coloured tiles to lead him to the statue which he could have pushed to the tile in the middle of the floor, breaking the traps on the way.
I should have done that.
Burning to death, John's quick thinking of using a shower in a can puts out the flames, only to be consumed again by more fire which rages up instantly about him. Ignoring my instructions to walk away, I lost count of the amount of shower in a can's that he used. Luckily, I was able to cancel out the use of these shower cans and get him to safety.
Looking back, this was quite an easy quest, made harder by the players inability to take note of the writings on the plaques by the doors.
John now enters a room behind which houses a treasure chest containing the Ancient Writings. John takes them and puts them in his backpack. However, this adventure isn't over. There are more rooms to enter and possibly more treasure to find so John stays and searches further before returning the Ancient Writings.
I haven't posted in a long while about the Evil Witch of Dragon Valley, so I thought it was about time I started again.
A great deal has happened in the little town of Dragon Valley since the last time I wrote. Willow has become more skilled and proficient in her witchy abilities, so much so, that she has started more fires and killed more Sims than I care to remember.
In this episode, Willow decides to get a cat. Now this is no ordinary cat. This is a witches cat, or a "familiar", as is more commonly referred to.
Willow has named her Tabitha (from the old American TV series "Bewitched"). A befitting name for a cat who is a witches familiar.
However, as I found out, there is more than just creating a cat in CAS. Once you have the pet in your home, there is so much more you need to buy such as a pet bed, toys, feeding dish and litter tray. And of course, as Willows house is quite large, these things need to be purchased more than once to be placed on each floor of the house.
But, it's all worth it in the end as Willow feels stronger with her familiar around and Tabitha seems happy too!